1/31/2024 0 Comments Falling hearts generator![]() (technically you have a 6 tile delay due to the teleportation after every 1200 hoiks witch amounts to 0.05 seconds - Irrelevant) Since you travel at 120 tps and a heart statue setup takes 3 tiles you are activating and collecting 40 hearts per second. It could be easily simplified with player above sensors, but I designed this so it could be built the moment the mechanic is rescued. Although, I'm probably not the first to come up with this design given how simple a concept it is. This is enough to completely heal the player during their invincibility frames.This heart generator was designed and built by me. The player picks up approximately (a little less than) 60 hearts per second on average. ![]() The lava is there in order to delete any hearts the player doesn't pick up because they exited the loop. The hoik takes a little more than 10 seconds to go around so the heart statues on the bottom can finish their cooldown. The blue wire triggers both the upper and lower heart statues, but the lower heart statues are on cooldown and don't spawn any hearts. The player is instantly hoiked into the hearts that come from the heart statues the dummy is triggering. I'm pretty sure the target dummy is exactly 1 tick ahead of the player (correct me if I'm wrong). *It is possible to float a target dummy using the sand castle bucket (similar to how you can use teleporters to float target dummies)Ī target dummy and player are both launched into their respective hoiks at around the same time. *Bast statues are an optional addition to increase defense. They are platforms that are blockswapped onto sloped blocks that function as a left-moving hoik. *All platforms not attached to another solid block or underneath a pressure plates are hoik platforms. *The green wire in the beginning section is used in order to either keep/eject the dummy from the loop depending on whether the player has exited. ![]() *The red wire that passes through the target dummy in the beginning section is used in order to launch the dummy ghost into the hoik loop. *The red wire that passes through the target dummy in the beginning section has excess past the blue pressure plate. Alternatively, you can exit with a well-timed dash. Keep in mind your movement speed needs to be high enough in order to exit.
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